ABOUT

ME

Hey there –
Travis here! I'm a visual artist turned UX Designer. For years I’ve been fascinated by ubiquitous objects/things and what effects they have on people. I made sculptures in solitude as I pondered the consequences of things like municipal waste management systems, and loop-holes in international law; and although my efforts were in pursuit of something I thought might help make the world a tiny bit better, I wasn’t connecting with others.
Hey there –
Travis here! I'm a visual artist turned UX Designer. For years I’ve been fascinated by ubiquitous objects/things and what effects they have on people. I made sculptures in solitude as I pondered the consequences of things like municipal waste management systems, and loop-holes in international law; and although my efforts were in pursuit of something I thought might help make the world a tiny bit better, I wasn’t connecting with others.
UX is how I’ve found those connections. I find meaning through shared experiences in design in all its wondrous forms and applications. Walter Gropius, the founder of the Bauhaus School, said “Limitation makes the mind inventive”. As a designer, I believe this to be true. I find enjoyment in the methodologies involved in user experience research. A master potter must be masterful at shaping clay—the material by which ceramic objects are made. In much the same way I seek to master UX Design and to do so it must be within the parameters of a scientific method grounded in empathy with my users.  
UX is how I’ve found those connections. I find meaning through shared experiences in design in all its wondrous forms and applications. Walter Gropius, the founder of the Bauhaus School, said “Limitation makes the mind inventive”. As a designer, I believe this to be true. I find enjoyment in the methodologies involved in user experience research. A master potter must be masterful at shaping clay—the material by which ceramic objects are made. In much the same way I seek to master UX Design and to do so it must be within the parameters of a scientific method grounded in empathy with my users.  
I’m someone who likes to find problems. I’m pretty much never satisfied with what’s in front of me. It’s not out of pessimism though, but love of puzzles. To me there aren’t many things more satisfying than finding unexpected solutions in common situations. As a designer you do this by balancing on the edge of procedure and experimentation. If there is one thing I’ve learned as a sculptor it is to make room for the serendipitous, but you also have to work for your luck.   
I’m someone who likes to find problems. I’m pretty much never satisfied with what’s in front of me. It’s not out of pessimism though, but love of puzzles. To me there aren’t many things more satisfying than finding unexpected solutions in common situations. As a designer you do this by balancing on the edge of procedure and experimentation. If there is one thing I’ve learned as a sculptor it is to make room for the serendipitous, but you also have to work for your luck.